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August 10, 2007

Mech Stats for the Solaris VII Heavy Mech Action Pack

HEAVY -- MECHs & PILOTs: (mech/pilot have same number sequence)
S7 015 - "Silas" Neanderthal 189pts (Melee 0/0 & Ballistic 2 @ 0/14) w/ Del Pinnick 33pts/45 (8 Recruit) (+2/+2/+1) skill name?: When this unit is the target of a successful close combat attack, if this unit is dealt 3 or more damage reduce damage dealt by 1, minimum 2 damage.
S7 016 - "Crucible" Rifleman 215pts (Ballistic 2 @ 3/14 & Energy 2 @ 0/6) w/ Marciello Donnici 21pts/35 (6 Recruit) (+3/+1/+1) skill name?: If this unit makes a ranged combat attack using a damage value of 0, roll a d6 and subtract 1 from the result. The result replaces this units damage value for the attack.

S7 017 - "Rosse's Revenge" Cave Lion 229pts (Melee 0/0 & Energy 3 @ 0/16) w/ Avanishi Khalsa 32pts/42 (8 Recruit) (+1/+2/+1) Pent-Up Rage: When this unit makes a ranged combat attack, modify its damage value by +1 for each target of the attack.

S7 018 - "Black Tooth" Warwolf 221pts (Ballistic 1 @ 0/16 & Ballistic 2 @ 0/10) w/ Valerius Deodatus 35pts/49 (8 Recruit, 0 to Clan Wolf) (+3/+2/+1) skill name?: This unit can choose to make a special attack against a target with a lower initiative result. Modify this unit's attack value by +1 when it makes a special attack. When this unit would gain heat after resolving an order, you can choose to deal unpreventable damage to it equal to the heat that would have been gained instead.

S7 019 - "Seraph" Mortis 219pts (Energy 1 @ 0/14 & Melee 0/0) w/ Fearghal Doughal 21pts/30 (8 Recruit) (+3/+1/+1) skill name?: This unit can make a close combat attack against a single target withou having it's front arc in base contact with the target if it can draw a clear line of fire to the target. This unit's range value becomes 2 for the attack. If there are no hexsides, this unit's range value becomes 3 for the attack.

S7 020 - "Cynosure" Catapult 215pts (Energy 2 @ 0/10 & Ballistic 3 @ 4/16) w/ Jonas Saunders 31pts/40 (7 Recruit) (+1/+2/+1) skill name?: This unit ignores the indirect-fire modifier when making an indirect-fire ranged combat attack. If this unit's indirect-fire ranged combat attack succeeds, it scores damage to the target equal to its damage value, maximum 3 damge, instead of 2 damage.

HEAVY -- GEAR:
G-015 - Reflective Armor - 44pts - H
G-016 - Battlemech Jump Pack - 20pts - H
G-017 - Mace - 13pts - H (optional) When this unit makes a close combat attack, modify its attack value by -1 and its damage value by +2. If the attack fails, roll a d6; on a result of 1, this unit gets -1 to its next initiative roll.
G-018 - Heat Dissipating Armor 33pts - H
G-019 - Inferno Flamers - 34pts - H (optional) This unit can use this damage value to make a close combat attack. When this unit succeeds at a close combat attack targeting a single opposing figure, deal no damage. Instead, the target gains 3 heat. Shutdown figures ignore an attack using this gear.
G-020 - Reactive Armor - 44pts - H

HEAVY -- MAP:
24x24 Junkyard - Lots of elevated/blocking terrain with hindering at edges. A tight corridor arena. Looks like the wreckage of many battles is just swept aside to make pathways. Connects 3 & 4

Posted by Discoshaman at August 10, 2007 11:07 PM

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