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August 10, 2007
Mech Stats for the Solaris VII Light Mech Action Pack
LIGHT -- MECHs & PILOTs: (mech/pilot have same number sequence)
S7 001 - "Yojinbo" Rokurokubi 126pts (weapons & range?) w/ Chiang Lanh 20pts/32 (5 Recruit /0HK) (+1/+2/+1) Hit and Run: When this unit is given a Close Combat Attack, it can move up to it's entire speed value. If it does not use its entire speed value, after resolving the close combat attack ti can continue moving using the rest of its speed value.
S7 002 - "Laser Bait" Hellion 122pts (weapons & range?) w/ Paulina Ferrar 11pts/20 (5 Recruit) (+3/+1/+1) Dive For Cover: When this unit is the target of a successful ranged combat attack, roll a d6. On a result of 5 or 6, reduce the damage scored by 1, minimum of 1 damage.
S7 003 - "Six Gun" Koshi 126pts (weapons & range?) w/ Imad "Hal" Aglin 20pts/32 (5 Recruit) (+1/+2/+1) Rapid Fire: When this unit makes a ranged combat attack using a damage value of 2 or less, roll a d6. On a result of 3-5, modify this unit's damage value by +1; on a 6, modify it by +2.
S7 004 - "Lucky" Spider 123pts (weapons & range?) w/ Chris Chapman 23pts/30 (4 Recruit /0HD) (+3/+2/+1) Lucky Shot: When this unit makes a successful (energy) ranged combat attack, score 1 damage instead of this unit's damage value. The target's attack value can't be modified on it's next turn.
S7 005 - "Possum" Cadaver ???pts (weapons & range?) w/ Randy Creighton 11pts/26 (5 Recruit) (+2/+1/+1) Not Dead Yet: This unit is not eliminated as soon as three bullet hole symbols show in it's stat slot. Instead, roll a d6. On a result of 1-4, this unit is eliminated. On result of a 5 or 6, repair this unit of 6 damage and eliminate it's gear, if any.
S7 006 - "Valentine" Vixen 119pts (weapons & range?) w/ Kerensa Maybourne 11pts/20 (5 Recruit) (+2/+1/+1) Never Turn Your Back: Modify this unit's attack value by +3 instead of +2 when it applies the rear arc modifier.
S7 007 - "Tick" Nyx 124pts (weapons & range?) w/ Douglas Patris 21pts/28 (5 Recruit) (+2/+2/+1) Fast and Wily: This units does not have to end it's movement when it comes into base contact with an opposing figure. Modify this unit's attack value by +1 when it targets an opposing figure with a point value greater than it's own.
S7 008 - "Metablade" Solitaire 123pts (weapons & range?) w/ Thomas Tabor 10pts/22 (6 Recruit) (+1/+1/+1) Eyes in the Back of his Head: At the end of the move phase, after all units have had a turn, this unit can make a free spin. In addition, this unit can make a free spin whenever it is the declared the target of an attack.
LIGHT -- GEAR:
G-001 - Heavy Armor - 23pts - L
G-002 - Reactive Armor - 23pts - L
G-003 - Reflective Armor - 23pts - L
G-004 - Advanced Anti-Missile System - 23pts - L
G-005 - Fluid Gun - Corrosive - 23pts - L
G-006 - Fluid Gun - Viscid Incindiary - 29pts - L
G-007 - Lance - 14pts - L (optional) When this unit makes a close combat attack, modify its attack by -1 and its damage by +2. This unit scores impact damage for the attack.
G-008 - Brawling - 11pts - L
LIGHT -- MAP:
24x24 ?
Posted by Discoshaman at August 10, 2007 11:05 PM